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Supported Environments

The current CodexPocket release targets the setup where an iPhone opens Codex running on a Mac on the same local network. This page organizes what combinations are supported, partially supported, or out of scope for now.

Supported combinations

ItemStatusNotes
MacSupportedmacOS 26 or later
iPhoneSupportedphysical devices running iOS 26 or later
Mac and iPhone on the same local networkSupportedtypical home Wi-Fi or the same LAN
Mac environment where Codex runsSupportedCodexPocketMac uses Codex on the Mac
Japanese / English UISupportedcan be switched inside the app

Partially supported cases

ItemStatusNotes
Macs without gitPartialbasic actions may still work, but Git-dependent features such as branch actions do not
Pairing without QRPartialeven if the camera is unavailable, adding by pasting a pairing code is possible

Currently out of scope

ItemStatusReason
iPadUnsupportedthe current iOS app is designed for iPhone
AndroidUnsupportedthe current mobile app is iPhone-only
Mac-only client flowUnsupportedCodexPocket assumes the iPhone is the control surface
Internet-facing connectionsUnsupportedthe current release assumes the same local network
Mobile-data-only connectionsUnsupportedthe Mac and iPhone must be on the same network

How to judge quickly

If the following are true, you are within the intended scope:

  • the Mac is on macOS 26 or later
  • the iPhone is on iOS 26 or later
  • Codex already works normally on the Mac
  • the Mac and iPhone are on the same local network

If you want to connect from another network while away from home, or use an iPad, that is out of scope in the current release.